The first time I saw this card, I knew I had to have it. The thought of buffing it up to some crazy power filled my head with all kinds of delusions of grandeur. When I got my first real legendary (first one was Millhouse Manastorm) Edwin VanCleef, the Questing Adventurer fit right into that deck. I then became a big fan of the rogue.
At it’s base, the Questing Adventurer is a 2/2 minion for 3 mana. However, with every card you play it get’s +1/+1. You can see how that can lead to some amazing things. The downside is: One little silence and it’s reduced back to a 2/2. Go for the gold I say!
The strategy: The strategy is pretty easy. Save if for a little later on when you can boost it up and also, when your opponent might have used up a couple removals/silences. With my Edwin VanCleef deck, I had lots of low cost minions and spells to boost him up, so adding the Questing Adventurer was a natural fit. Spells that buff it or protect it will work really well. It fits in nicely with rogue and paladin decks.
Cards that accent it: Pretty much every card–I know, that doesn’t help, so let me give you some ideas.
- Youthful Brewmaster*– A 3/2 minion that places a friendly minion back in your hand. A little insurance in case it gets the silent treatment.
- Annoy-o-Tron– As a 1/2 minion with Taunt and Divine Shield, this little sucker is the perfect running mate for a Questing Adventurer.
- Knife Juggler– Since you might be using a lot of low cost minions, he could be great.
- Shade of Naxxramas– It’s just plain mean, man.
- Demolisher– If you put this out early, good chance it might get a silence thrown at it. It’s also one of my favorite minions, so there’s that.
- Defender of Argus– If you are playing the Youthful Brewmaster, this guy can be reused.
- Piloted Shredder– Always a good candidate for a silence. People don’t like it when you get extra minions/cards.
- Faceless Manipulator– Especially good when you have a Questing Adventurer that is buffed up a little. 2 is better than 1!
- Loatheb– Could prevent a bad thing from happening.
- Any and all cards with Taunt. Especially if your opponent has no silence/removals.
Bonus Play: In a rogue deck, there are lots of cards, from Preparation to Shadowstep. Conceal is a good one, especially if you have VanCleef down. They also have Gang Up which is pure evil. The Paladin deck has a host of cards to protect your minions, such as Hand of Protection, Noble Sacrifice, Redemption, and Argent Protector.
How to acquire: It’s a rare card in the original Hearthstone expert packs. You can also craft it for 100 dusts.
That’s it for this week. Go make a Questing Adventurer deck, enjoy!
*remind me to do a write up on this card next week!