So you want to try out Tavern Brawls, but you are intimidated by not having a lot of fancy cards? Let me help you out with that. I will build a couple decks you can easily make with the basic cards you unlock by level 20. I will even throw some additions you can make once you get them. (This week’s Brawl: The Great Summoner Competition)
I went with the mage first because, if you have a level 20 hero, good chances it’s a mage right? They also have the most spells. I included 18 of them. Since the minion you summon directly corresponds to the mana or your spell, you want to vary them up. However, since we are using basic cards, I included all the mage spells!
1 mana- Arcane Missiles: Send 3 bolts of arcane power through the air that will do 1 damage to a random enemy. This can be pumped up with each + to spell damage.
Mirror Image: Summons 2 0/2 minions with Taunt.
2 mana- Arcane Explosion: Deal 1 damage to all enemy minions. Great to take out a pesky band of 1 stamina minions, or hang on to it until you can pump up your spell damage.
Frostbolt: One of my favorite HS mage spells. I like to use it on my opponent’s hero, but more often than not, this card is an enforcer.
3 mana- Arcane Intellect: Usually try to get my card draws with minions, but this week’s Brawl will summon you a minion and put 2 cards in your deck!
Frost Nova: This is a great card that will frustrate your opponent. I would swap it out with Cone of Cold once you get it though.
Shattered Sun Cleric: This 3/2 minion can buff another minion for +1/+1.
Wolfrider: 3 points of quick damage. If you are really lucky, you might be able to stick around.
4 mana- Fireball: 6 points of damage to the face! Unless you need to take out a nasty minion.
Polymorph: Try and save this card for those higher cost minions who do lots of damage.
Sen’jin Shieldmasta: Nothing fancy here, 3/5 minion with Taunt.
Water Elemental: Great card that can lock down your opponent from using a weapon or stop an enemy minion from doing damage.
6 mana- Reckless Rocketeer: A 5/2 minion with Charge. Once you get Blizzard, you can swap this card out if you like.
7 mana- Flamestrike: Do 4 damage to all enemy minions.
This deck gives you a good balance of direct damage, protection, control, and quick damage. It should allow you to be pretty competitive in The great Summoner Competition!
For my other deck, I went with the priest. They have a good amount of spells as well.
1 mana- Holy Smite: A quick 2 points of damage that can be used on a minion or the enemy hero.
Mind Vision: Put a copy of a card from your opponents hand.
Northshire Cleric: A 1/3 minion that allows you to draw a card when a minion is healed.
Mind Blast: One of the nicest 2 mana spells in the game. 5 damage to your enemy hero’s face and summon a 2-cost minion. Not bad at all.
Shadow Word: Pain: Destroy a minion with 3 attack or less.
Kobold Geomancer: A 2/2 minion with +1 Spell Damage.
3 mana- Shadow Word: Death: Destroy a minion with 5 attack or more.
Sen’jin Shieldmasta: A 3/5 minion with Taunt.
5 mana- Holy Nova: Do 2 damage to all enemy characters. Can be boosted with + to Spell Damage.
Booty Bay Bodyguard: A bit of brawn with this 5/4 minion with Taunt.
Frostwolf Warlord: The hope is that you will have a few minions on board when you play this card. It should give you some much needed brawn in the back end of the game.
10 mana- Mind Control: The hated priest card. Not only will this let you take your opponent’s best card, in the Summoner Competition, it will spawn a 10 mana minion.
You will take your lumps, but you will dish them out as well. If you start playing Naxx, you can open up a lot of good cards. Hopefully this will be a little fun for you as you go for your free pack. Enjoy!