Late in the game, after your removals have been exhausted, your worst nightmare appears: Kel’Thuzad is placed on the board. Your opponent has a taunt up. Might as well hit “Concede” because this match is over.
Nothing provokes a more visceral reaction than seeing this card drop down. Recently, I have seen a new trick* applied to it. Kel’Thuzad is a 6/8 legendary that summons all friendly minions who died “this turn” back to the board. “This turn” being the one you play Kel’Thuzad and all after, as long as he is up.
The strategy: Save him until later on in the game when you have some minions on the board. Plop him down, attack your enemy’s minions and enjoy!
Cards that accent it: Just about every minion. There are some juicier choices, which I will list a few:
- Leeroy Jenkins– Or any card with Charge.
- Argent Commander– It’s got Charge and Divine Shield, which both are refreshed upon it’s death.
- Maexxna– This legendary is a 2/8 minion that kills everything it damages.
- Sunwalker– A 4/5 Taunt with Divine Shield that keeps refreshing upon resummoning. Yeah, it’s wicked.
- Sylvanas– She dies, she grabs an enemy minion, she comes back to life. Rock on!
- Any minion with a Deathrattle- Piloted Shredder or Piloted Sky Golem are good. They summon their minions when killed, then spawn again.
- Emperor Cobra– A smaller, less epic version of Maexxna, but just as effective.
How to acquire: Curse of Naxxramas. This is the reward for clearing Naxxramas, and it’s pretty worthy.
Bonus play: I hinted at something earlier. If you play a shaman you can hit this card with Reincarnate. It kills Kel’Thuzad and brings it back to life, which immediately spawns a second copy. You can see where this goes. Unless you have a mass dispel, it’s going to almost always result in bitter disappointment.
If you need more reasons to run Naxxramas, check out these cards. Go to it. I will see you next week!
*Okay, it’s probably an old trick, but it was new to me!