Justicar Trueheart is a fairly new card that came on when The Grand Tournament launched. At it’s base, it is a 6/3 legendary minion with a Battlecry: Make your hero power a better one. The mystery begins!
The strategy: No strategy needed–plop this card down and enjoy and upgraded hero power. Even if someone removes the Justicar, your hero power continues throughout the match. Here is what you can expect:
Druid- Your hero power now grants you +2 attack and +2 armor.
Hunter- Hero power now does 3 damage to the enemy hero.
Mage- Damage an enemy character for 2.
Paladin- You now get 2 Silver Hand Recruits when you use your hero power.
Priest- Heals a character for 4, up from 2.
Rogue- Equips a 2/2 dagger.
Shaman- Pick the totem you want to summon.
Warrior- You get 4 armor now instead of 2.
Warlock- Hero power no longer damages the warlock. Now this could backfire if you are playing a card that counts on the warlock to take damage. If not, this is pretty great.
Cards that accent it: Once you have a ramped up hero power there are a few cards that let you take advantage of that. Most, if not all, came with the launch of The Grand Tournament:
- Fencing Coach– Battlecry: The next time you use your hero power it costs (2) less.
- Maiden of the Lake– Your hero power now costs (1).
- Several class cards let you use your hero power more often or ramp up the damage, in addition to other benefits.
How to acquire: Justicar Trueheart can be found in TGT packs or crafted for 1600 dusts. I’m glad I got it in a pack because I don’t think I would have crafted it. It is a nice legendary, but I’m not sure it’s game-changing enough. Fun though.
That is for this time, come back next week for another featured card!