Card(s) of the week: Dealing with loss

We got some news on two new play modes coming with the next expansion in the spring. I thought I would talk about the news a little and then point out some Classic cards worth revisiting.

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The News: Two new play modes will be rolled out when the next expansion launches in the spring:

Wild mode– which will be the game as it is today. Under that umbrella you will have a separate casual mode and ranked play. You will be able to use all your current cards. The game will no longer be balanced for any new cards, so things can and will get quite nasty.

Standard mode– Will include all the current cards going back to a calendar year. In the spring this will include: Basic cards*, Classic** Hearthstone, The Grand Tournament, New expansion, and the two adventure modes: Blackrock Mountain, and The League of Explorers. Cards that will be ineligible from Standard mode: Goblins vs Gnomes, and Curse of Naxxramas.

Also, the cards that are retired from Standard Mode will no longer be available for purchase, but will be able to be crafted–including the Adventure Mode cards. If you have purchased at least one wing in the adventure, you will be able to purchase and play through the other wings, and earn the cards. This is something to keep in mind. Of course, it may be better to craft the cards, since there would be limited uses for them.

Mech decks will no doubt take a huge hit, as well as Deathrattle decks. Losing powerful legendaries such as Kel’Thuzad, Loatheb, and everyone’s favorite: Dr. Boom, is a bummer. We are also losing a couple great taunts in the Sludge Belcher and Annoy-o-Tron. One thing I won’t be sad about: Losing the Antique Healbot. Especially with so many people playing Reno Jackson, matches could go on and on. However, Healbot was kind of an equalizer, if played with Brann Bronzebeard.

So what do we do going forward? There are still lots of great cards in the Basic, and Classic sets.

Sunfury Protector– 2 mana, 2 attack, 3 health: With loosing out on 2 powerful taunts, this card could see a lot more action going forward with it’s Battlecry: Give Adjacent minions Taunt.

Defender of Argus– 4 mana, 2 attack, 3 health: Much like the Sunfury Protector, this minion gives Taunt to two adjacent minions. It also gives them +1/+1.

Faceless Manipulator– 5 mana, 3 attack, 3 health (the base attack/health will only be played if the Manipulator is played without copying another minion) Battlecry: Choose a minion and become a copy of it. This used to be a great equalizer for legendary minions. With less legendaries being available, this once again becomes a powerhouse.

Sunwalker– 6 mana, 4 attack, 5 health- Because of the 6 mana price, this card is much less effective than the Sludge Belcher. However, most players run Thaurassian in their decks, and he is good about reducing those mana costs.

Sea Giant, Molten Giant, Mountain Giant– Might get more play as substitutes for Dr. Boom and/or other high powered cards.

I have a feeling lots of Classic legendaries will be crafted, or put back into play:

Sylvanas, The Black Knight, Baron Geddon, Ragnaros, and maybe even Hogger.

Basic* All the cards that are unlocked for free when you first start playing Hearthstone. These cards cannot be crafted, nor can they be disenchanted for Arcane Dust.

Classic** All the cards that are purchased from the original Hearthstone packs. These cards can, and will still be available for purchase, and crafted by Arcane Dusts.

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2 Responses to Card(s) of the week: Dealing with loss

  1. Particlebit says:

    I see Handlock returning to form after the rotation. Sunfury, Argus, Giants. It mostly stays intact.

    • oxxo910 says:

      Absolutely, plus with cards like Thaurissan and Dark Peddler thrown in. Handlock will be stronger than ever. The only thing is, the gamble on if you are going up vs a Reno deck or not.

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