I have been having tons of fun with this week’s Tavern Brawl: Top 3. Much like it’s little sister, Top 2, you pick the suggested amount of cards and see what happens. The deck gets filled with 10 each = 30 cards. Some combinations are better than others. Some are downright nasty (unfair really).
So let’s take a look at some of the most
vile fun decks out there!
I’m just going to go in alphabetical order here:
Druid: Mill Deck- The basic idea of a mill deck is to run your opponent out of cards. Super easy with: Innervate, Naturalize, and Coldlight Oracle. If you run into one of these, and you have a slower playing deck, just concede. Not worth the agony. I have a couple decks that will beat this though. Stay tuned!
This is something I came up with–I don’t have a name for it. It’s kind of fun. It doesn’t win all the time. Feral Rage gives you either 4 attack or 8 armor. Healing touch and Moonglade Portal heal you up. Moonglade portal gives you a random 6-cost minion. It will exhaust your opponent of cards while healing you up. Some decks it’s better than Some decks you will be dead quick.
Hunter: Mechwarper– This deck was brutal (and a bit unimaginative after a while) in Top 2. For Top 3, I add Quick Shot, which works good on a couple levels. It gives you some direct damage, and can draw you more cards if you run out. How the deck plays out though, you want to wait until you have enough mana to put out 2 Mechwarpers, making the 3rd cost nothing, and then your Metaltooth Leaper costs zero too. Most people will flat out quit once you drop your Mechwarpers. It beats the druid mill deck, so that is always fun.
I don’t have a name for this either. It’s an all-spell deck. Arcane Shot, Explosive Trap, and Quick Shot. The Explosive Trap is some nice control, especially vs Evolve decks, plus it does 2 damage to your opponent. It bogs down though if your opponent is not playing minions or attacking you. It’s a lot of fun and does well vs some of the repetitive decks.
Mage: There are a couple really nasty mage decks. First one features Ice Block, which basically makes them invulnerable to most attacks*. I think mill decks win out because that damage comes on your opponent’s turn. There are a lot of combos you can try with this. Ice Lance and Frostbolt work. You can swap out Frostbolt for Forgotten Torch or Fireball. In the deck pictured, I used Babbling Book. I scrapped it though because you get a lot of spells you can’t really use.
Paladin: You don’t see many paladin decks, but this one I came up with is kind of fun: Annoy-o-Tron, Gilblin Stalker, and Blessing of Kings. Annoy-o-Tron might cause people to concede right away. Especially if their decks rely on quick hitting small minions. The Gilblin Stalkers are great, because you can lay them down and wait to buff them.
Priest: Priests have some really fun decks. You will see a lot of people running Northshire Cleric, and any number of cards to buff it up. It generates more cards when healed, so it is ideal for this brawl.
One of my favorite priest decks involves Lightwell, Inner Fire, and Divine Spirit. If you have never tried this in games before, basically buff up your Lightwell, then use Inner Fire to have it’s attack match it’s health. Since it heals too, it’s a dual threat.
Rogue: Rogues have a lot of fun decks. Most of them are variations of Conceal, a low-cost minion, and a buff card. I did one with Conceal, Swashburgler, and Questing Adventurer. Swashburgler is kind of neat because you get more spells with it, and it puts a body on the board.
Shaman: Evolve decks are probably the main ones you will see people using. I saw one player using Ancestor’s Call which was really neat. Especially in concert with Deathwing, Dragonlord. I don’t have either one of those cards, so I worked with what I had. Evolve, Echoing Ooze, and Tuskaar Totemic probably worked the best for me. I did have one with Rockbiter Weapon and Novice Engineer, but that didn’t seem to work as well. Probably could have replaced Rockbiter for another minion.
Warrior: Pretty much only one warrior deck going around is Bolster because it’s absolutely brutal. Target Dummy, Bolster (which was the Top 2 comp) and I threw in Rampage because I am a freaking jerk! (not really, but it can be particularly devastating) You basically want to wait until you can throw 2-3 Target Dummies down then Bolster it. I can only play this deck 2-3 times in a row before I feel like a big bully.
Warlock: Warlocks have lots of options here, but the most fun for me is the Soulfire/Fist of Jaraxxus combo that stomped in the Top 2 brawl. Add in Silverware Golem for extra laughs. This deck is devastating and can tear up the druid mill deck. I have not faced it vs a warrior Bolster deck, but it probably handles that too. I crafted Fist on my 2nd account, just so I could play this comp. For some reason, I never feel bad playing it, unlike the other ubiquitous decks. Must be my inner warlock.
So there we go. Now that you have some ideas, you can go compete with any class. I still like tinkering around with different things. I still haven’t played a Yogg deck in this brawl, but that is something I want to do. Might put it in a druid or Mage deck and see what kind of trouble I can come up with. Hope you are having as much fun with this brawl as I am!
*Damage that takes place on your turn via an effect or Secret will not be stopped.